Codenames
Optional Codenames drinking rules for correct guesses, bystanders and the assassin. Pick the ones that suit your table.
Drinking rules
Choose a category to find a rule.
Gameplay
4 rulesA correct guess
Every player on the opposing team takes a number of sips equal to the number of “words” the field operatives have guessed correctly.
GameplayAn innocent bystander
If the field operatives touch (guess) an innocent bystander, the field operatives’ team takes a number of sips equal to the number of “words” guessed correctly plus the innocent bystander.
GameplayThe opposing team's word
If the field operatives touch (guess) a “word” belonging to the other team, the field operatives take a number of sips equal to the number of “words” guessed correctly, including the opposing team's card, times two (x2).
GameplayThe assassin
If the field operatives touch the location with the assassin, the field operatives’ team each take a shot and the game ends.
GameplayEndgame
1 ruleThe losing team
The losing team finishes their drinks.
EndgameShare it with us. We may add it to the list.
Suggest a rule →Why it works
Codenames gives you plenty to talk about when a clue doesn't land. Correct guesses, bystanders and the assassin give the drinking rules clear outcomes to follow.
Skip any rule you don’t want to use. Alcohol isn’t required.
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