Love Letter
Help sneakily maneuver your love letter to the Princess—or to those closest to her.
Drinking rules
Choose a category to find a rule.
Endgame
1 ruleThe losing players
When the game is over and one of the players has claimed victory, every losing player takes a number of shots equal to the amount of favor tokens in front of them.
EndgameGameplay
1 ruleThe deck runs out
If you lose a round because the deck runs out of cards, you take a number of sips equal to the difference between your and the winner’s card value.
GameplayCard rules
10 rulesSpy (0)
Spy (0): If you were the only player to play a Spy this round, pick one player to take a shot. If you play the second Spy of the round, you and the other player who also played a Spy take 5 sips.
Card rulesGuard (1)
Guard (1): If you play a Guard and guess incorrectly, take one sip. If you guess correctly, the opponent takes a number of sips equal to the number on the guessed card.
Card rulesPriest (2)
Priest (2): If you play a priest, take two sips. For being a secret sharing, gossiping priest!
Card rulesBaron (3)
Baron (3): If you play a Baron, the losing player takes 3 sips. If the battle is a draw each player takes 3 sips.
Card rulesHandmaid (4)
Handmaid (4): If the player who plays the handmaid get targeted until it is their turn again, that players take 4 sips.
Card rulesPrince (5)
Prince (5): When you force a player to discard a card, the chosen player takes a number of sips equal to the number on the discarded card.
Card rulesChancellor (6)
Chancellor (6): If you play the Chancellor, make two players share 6 sips, while you're secretly doing important Chancellor stuff.
Card rulesKing (7)
King (7): Before switching cards with a player both of you down your beer/drinks as a gesture of royal goodwill and camaraderie.
Card rulesCountess (8)
Countess (8): When playing the countess, pick a player to down their drink/beer.
Card rulesPrincess (9)
Princess (9): If you have to discard the princess, you take a shot.
Card rulesWhy it works
Love Letter's short rounds leave room to talk between plays. Bluffing, card effects and knockouts give you plenty to react to without adding another game to the table.
Skip any rule you don’t want to use. Alcohol isn’t required.
