Settlers of Catan – Cities and Knights
Expand Catan with a more complex commodity market and knights to defend your cities.
Drinking rules
Choose a category to find a rule.
Base game
Start hereStart with the base game
Use the base game drinking rules first, then add the expansion rules below.
Base gameAdditional rules
7 rulesResources include commodities
Any base game drinking rules referring to Resources now also include commodities
Additional rulesThe barbarians approach
Whenever the barbarian ship moves closer to the island of Catan, every 1 drinks 1 sip
Additional rulesA city is pillaged
Whenever one of your cities are pillaged by the barbarians, take 1 shot
Additional rulesDefender of Catan
Whenever you gain a Defender of Catan card, give away 1 shot
Additional rulesCity improvements
Whenever you build the Aqueduct, Fortress and/or Trading House city improvement, give away 3 sips
Additional rulesBuilding a Metropolis
Whenever a player builds a Metropolis, all other players take a shot
Additional rulesLosing the Merchant
Whenever you lose control of the Merchant, take 2 sips
Additional rulesWhy it works
Cities and Knights adds a few more ways to hand out sips and shots. The new rules follow barbarians, city improvements and the Merchant.
Skip any rule you don’t want to use. Alcohol isn’t required.
