BOARD GAME

Lords of Waterdeep

Deploy agents and hire adventurers to expand your control over the city of Waterdeep.

Players
2–5
Time
60–120 min
Complexity
Medium
Official rules
Official rules ↗
BoardSip rules

Drinking rules

Choose a category to find a rule.

Gameplay

5 rules
01

Purchasing a building

Whenever you purchase a building, take a number of sips equal to the cost of that building.

Gameplay
02

The Ambassador or Lieutenant

Whenever another player gains control of the Ambassador or Lieutenant, take 3 sips.

Gameplay
03

Visiting another player's building

Whenever you assign an Agent to a Building controlled by another player, both you and the player controlling the building take 1 sip.

Gameplay
04

Completing a Quest

Whenever you complete a Quest, give away a number of sips equal to the number of required Resources, distributed among the other players as you see fit.

Gameplay
05

Receiving a Mandatory Quest

Whenever you receive a Mandatory Quest, take a number of sips equal to the amount of Victory Points awarded for completing it.

Gameplay

Round end

1 rule
06

Adventurers at round end

At the end of each round, count the number of each kind of Adventurer in your Tavern. Then resolve the following effects. For each Fighter in your Tavern, give away 4 sips, distributed among the other players as you see fit

For each Wizard in your Tavern, give away 3 sips, distributed among the other players as you see fit.

For each Rogue in your Tavern, give away 1 sip, distributed among the other players as you see fit. Additionally, cancel 1 sip you were made to drink by another player.

For each Cleric in your Tavern, cancel 2 sips you were made to drink by another player

Round end

Why it works

Buildings, Quests and Intrigue give you plenty of ways to interfere with each other's plans. The drinking rules follow those interactions and the Adventurers left in your Tavern at round end.

Your table, your pace.
Skip any rule you don’t want to use. Alcohol isn’t required.
BoardSip

Drinking rules for the games you already play.

Your table, your pace.
Skip any rule you don’t want to use. Alcohol isn’t required.