Betrayal at House on the Hill

Designed by Bruce Glassco

Player Count:
3-6 players

Playing time:
60 minutes

Complexity:
Medium

Official rules:
Click here

Drinking rules

General:

  • Whenever you discover a new room, take a sip of your drink.
  • Whenever you draw an Omen card, take a number of sips equal to your Haunt roll.
  • Whenever the Haunt starts, everyone finishes their drink.
  • Whenever successfully completing a room’s event, give away 2 sips distributed among the other players as you see fit.
  • Whenever you fail an event, take 2 sips.
  • Each time you take Physical or Mental damage, take a sip.
  • Whenever a player’s character dies, everyone takes a moment of silence and a shot in their honor. Unless you are the Traitor.
  • The Traitor takes a sip each time they defeat a Hero.
  • Whenever the traitor advances their agenda or wins a combat, the Heroes take 1 sip each.
  • If the Heroes win the game, the Traitor rolls up to three dice (you decide as a group) and takes a number of shots equal to the number of eyes shown on the dice. If the Traitor wins, all Heroes do the same.

Why it’s a good drinking game:

“Betrayal at House on the Hill” combines exploration, strategy, and the thrill of the unknown with a spooky narrative, making it perfect for a drinking game. The rules encourage social interaction, suspense, and celebration or commiseration based on the unfolding story, enhancing the game’s inherent drama and excitement.

Dark’N’Stormy

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