BOARD GAME

7 Wonders Duel

A two-player civilization-building game with military, science and wonder-building paths to victory.

Players
2
Time
30 min
Complexity
Medium
Official rules
Official rules ↗
BoardSip rules

Drinking rules

Choose a category to find a rule.

Gameplay

6 rules
01

Military advances

Military Advances – Each time the Conflict Pawn moves toward your capital, take a sip. If it enters your capital, take a shot!

Gameplay
02

Scientific discovery

Scientific Discovery – When you collect a scientific pair and claim a Progress Token, your opponent must finish their drink.

Gameplay
03

Building Wonders

Building Wonders – Every time you construct a Wonder, take a celebratory drink. If it lets you take another turn, drink twice.

Gameplay
04

Discarding for coins

Discard for Coins – When you discard a card for coins, take a sip for every 3 coins you gain.

Gameplay
05

Building a Guild

Guilds in Age III – If you build a Guild card, you may assign a drink to your opponent.

Gameplay
06

A tied final score

Tied at the End – If the final score is tied and it comes down to blue card points, both players must take a shot in honor of the gods.

Gameplay

Age end

1 rule
07

End of an Age

End of an Age – At the end of each Age, each player takes a shot to celebrate the advance of civilization.

Age end

Why it works

Military advances, scientific discoveries and Wonders give both players something to react to. The drinking rules follow those moments while you work towards your own way to win.

Your table, your pace.
Skip any rule you don’t want to use. Alcohol isn’t required.
BoardSip

Drinking rules for the games you already play.

Your table, your pace.
Skip any rule you don’t want to use. Alcohol isn’t required.