BOARD GAME

Ticket to Ride

Build your railroad across North America to connect cities and complete tickets.

Players
2–5
Time
30–60 min
Complexity
Light
Official rules
Official rules ↗
BoardSip rules

Drinking rules

Choose a category to find a rule.

Gameplay

5 rules
01

Taking a face-up Locomotive

Whenever you take a Locomotive from one of the five face-up cards, choose another player who has to take a shot.

Gameplay
02

Discarding the face-up cards

Whenever the five face-up cards have to be discarded, everyone takes 5 sips.

Gameplay
03

Claiming a route

Whenever you claim a route, give away a number of sips equal to the point value of the route, distributed among the other players as you see fit.

Gameplay
04

Using a Locomotive on a route

Whenever you claim a route by using a Locomotive, take a number of sips equal to the route length.

Gameplay
05

Drawing Destination Tickets

Whenever you use your turn to draw more Destination Ticket cards, take a shot for each Destination Ticket card you choose to keep.

Gameplay

Endgame

1 rule
06

Destination Tickets at game end

At the end of the game, give away a number of sips equal to the amount of points on your completed Destination Ticket cards minus the amount of points on the Destination Ticket cards you didn’t complete, distributed among the other players as you see fit.

Endgame

Why it works

Ticket to Ride gives you plenty of chances to take a risk. Longer routes and extra Destination Tickets can pay off, but unfinished tickets can leave you with less to hand out at the end.

Your table, your pace.
Skip any rule you don’t want to use. Alcohol isn’t required.
BoardSip

Drinking rules for the games you already play.

Your table, your pace.
Skip any rule you don’t want to use. Alcohol isn’t required.