Taverns of Tiefenthal
Designed by Wolfgang Warsch
Drinking rules
The Guests arrive
- When your tables have been occupied, take two sips for each Guest in your tavern, minus 1 sip for each worker in your tavern.
Here comes the server
- For each die of your player color you take, give away 1 sip to another player.
Plan your actions
- For each unused action space in your Tavern, take 1 sip.
- Whenever you use a Dishwasher, take 2 sips.
Serve the Guests!
- For each Beer you receive, give away 1 sip, distributed among the other players as you see fit.
- Whenever you Upgrade your Tavern, take a shot
- Whenever you spend Thalers, give away a number of sips equal to the amount of Thalers spent, distributed among the other players as you see fit.
Why it’s a good drinking game:
Taverns of Tiefenthal is perfect for a drinking game because it already revolves around managing a tavern, making it thematically fitting. The game’s mix of dice drafting, deck-building, and luck keeps things unpredictable, creating plenty of lighthearted moments for drinks—especially when someone misses out on valuable guests or beer production. Plus, the social nature of running your tavern and competing for the best setup adds to the fun, making it a great game for casual, drink-filled evenings with friends.
