Sushi GO!
Designed by Phil Walker-Harding
Drinking rules
General:
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Maki rolls:
When the round ends;
The player with the most Maki Roll icons gives away 6 sips to another player. If multiple
players tie for the most icons, they each give away 3 sips to a player of their own choosing.
The player with the second most Maki Roll icons takes 3 sips. If multiple players tie for second place, they both take 3 sips.
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Tempura:
When you get a set of 2 Tempura cards, give away 5 sips to another player. Remember to yell “Tempura Takedown!” (optional).
When the round ends, take 5 sips for each unfinished set of Tempura.
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Sashimi:
When you get a set of 3 Sashimi cards, give away 1 shot. Remember to yell “Sashimi!” (optional).
When the round ends, take a shot for each unfinished set of Sashimi.
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Dumplings:
Each time you reveal a Dumpling card, give away a number of sips equal to the total amount of Dumpling cards you’ve collected.
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Wasabi:
If you have a Wasabi card in front of you without a Nigiri card on it, take 3 sips each time a player plays a Squid Nigiri card.
If you have an unused Wasabi card in front of you when the round ends, take a shot.
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Nigiri:
Each time you play a Nigiri card, give away one sip.
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Chopsticks:
If you forget to yell “Sushi go” while swapping a card from your hand, take a shot.
If you play a Chopstick as the last card in a round take 3 sips.
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Pudding:
The player with the fewest Pudding cards takes a number of shots equal to the amount of Pudding cards of the player with the most Pudding cards.
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Game ends:
The player with the most points takes a shot. The rest of the players take sips equal to their placement.
Why it’s a good drinking game:
Inventor Phil Walker-Harding crafted a one-of-a-kind and instantly enjoyable twist on “card drafting,” making it a game that’s a breeze to pick up, fast to play, and yet thrilling for drinkers of all levels. Just like savoring a fine cocktail, this game will leave you craving another round every time!
