Heat
Designed by Asger Harding Granerud & Daniel Skjold Pedersen
Drinking rules
- Whenever you pay Heat, give away 2 sips for each Heat card paid, distributed among the other players as you see fit. Then take a number of sips yourself, equal to the difference between the number of Heat cards currently in your engine and the number of Heat cards that were in your engine when the game started.
- Whenever you are overtaken, take a number of sips equal to your position after the overtake.
- Whenever another player uses you to Slipstream, take a sip.
- Whenever you play a Stress card, take 1 sip for each card you flip over.
- Whenever you Boost, give away 1 sip for each card you flip over, distributed among the other players as you see fit.
- Whenever you spin out, take a shot.
Why it’s a good drinking game:
Heat makes a fantastic drinking game thanks to its fast-paced, high-energy gameplay centered around intense car racing. The mix of strategic decision-making and chaotic moments, like overheating or crashing, provides plenty of opportunities for fun drinking rules. The thrill of pushing your luck to get ahead or managing your hand of cards under pressure pairs perfectly with the lighthearted atmosphere of a drinking game. Plus, the quick turns and constant action keep everyone engaged and entertained.
