Heat: Pedal to the Metal
A fast, tactical racing game built around managing your hand, pushing your engine and reading the corners.
Drinking rules
Choose a category to find a rule.
Engine heat
2 rulesPaying Heat
Whenever you pay Heat, give away 2 sips for each Heat card paid, distributed among the other players as you see fit. Then take a number of sips yourself, equal to the difference between the number of Heat cards currently in your engine and the number of Heat cards that were in your engine when the game started.
Engine heatSpin out
Whenever you spin out, take a shot.
Engine heatOn the track
2 rulesOvertaken
Whenever you are overtaken, take a number of sips equal to your position after the overtake.
On the trackSlipstream
Whenever another player uses you to Slipstream, take a sip.
On the trackCards & boost
2 rulesStress card
Whenever you play a Stress card, take 1 sip for each card you flip over.
Cards & boostBoost
Whenever you Boost, give away 1 sip for each card you flip over, distributed among the other players as you see fit.
Cards & boostWhy it works
Heat gives you a choice between pushing ahead and keeping your engine under control. Overtakes, flipped cards and spinouts give the drinking rules clear moments to follow.
Skip any rule you don’t want to use. Alcohol isn’t required.
