Racing · Board game

Heat: Pedal to the Metal

A fast, tactical racing game built around managing your hand, pushing your engine and reading the corners.

Players
1–6
Time
30–60 min
Complexity
Medium
Official rules
Official rules ↗
BoardSip rules

Drinking rules

Choose a category to find a rule.

Engine heat

2 rules
01

Paying Heat

Whenever you pay Heat, give away 2 sips for each Heat card paid, distributed among the other players as you see fit. Then take a number of sips yourself, equal to the difference between the number of Heat cards currently in your engine and the number of Heat cards that were in your engine when the game started.

Engine heat
02

Spin out

Whenever you spin out, take a shot.

Engine heat

On the track

2 rules
03

Overtaken

Whenever you are overtaken, take a number of sips equal to your position after the overtake.

On the track
04

Slipstream

Whenever another player uses you to Slipstream, take a sip.

On the track

Cards & boost

2 rules
05

Stress card

Whenever you play a Stress card, take 1 sip for each card you flip over.

Cards & boost
06

Boost

Whenever you Boost, give away 1 sip for each card you flip over, distributed among the other players as you see fit.

Cards & boost

Why it works

Heat gives you a choice between pushing ahead and keeping your engine under control. Overtakes, flipped cards and spinouts give the drinking rules clear moments to follow.

Your table, your pace.
Skip any rule you don’t want to use. Alcohol isn’t required.
BoardSip

Drinking rules for the games you already play.

Your table, your pace.
Skip any rule you don’t want to use. Alcohol isn’t required.