Dominion
Designed by Donald X. Vaccarino
Drinking rules
General:
- Whenever you add a Victory card to your deck, take a number of sips equal to the amount of Victory Points the card gives
- Whenever you add a Curse to your deck, take a shot
- Whenever you are forced to trash a card, take a number of sips equal to the cost of the card.
- Whenever a Supply Pile is emptied, the player who purchased the last card of the pile takes 1 sip, while every other player takes 1 shot.
Playing cards:
- Whenever you play more than 1 Harbinger in one turn, everyone else takes 1 sip for every Harbinger you play during your current turn, including those already played.
- Whenever you play a Vassal, if the card discarded as a result of playing the Vassal is not an Action card, take a shot
- Whenever you play a Bureaucrat, take 2 sips for each player who reveals a hand with no Victory Cards
- Whenever you are forced to discard cards due to a Militia card being played, take one sip per card Discarded
- Whenever you play an Attack card, take 2 sips for each opponent who reveals a Moat card.
- Whenever you use a Throne Room on another Throne Room, everyone else take 1 shot
- Whenever you play a Bandit, take 2 sips for each player who doesn’t trash a Treasure.
Why it’s a good drinking game:
Dominion’s strategic depth and dynamic gameplay provide an ideal framework for incorporating drinking game elements. As players build their decks and vie for control of the kingdom, the addition of drinking rules adds an extra layer of excitement and unpredictability. With each sip, the tension of decision-making is heightened, leading to more daring strategies and bold moves. The social atmosphere fostered by shared drinks enhances the experience, encouraging lively banter and camaraderie among players. Dominion transforms from a competitive card game into a memorable social event, where the thrill of conquest is complemented by the joy of shared laughter and conviviality.
