BOARD GAME

Azul

Players take turns drafting colored tiles from suppliers to their player board to score points based on how they’ve placed their tiles to decorate the palace.

Players
2–4
Time
30–45 min
Complexity
Light
Official rules
Official rules ↗
BoardSip rules

Drinking rules

Choose a category to find a rule.

Gameplay

4 rules
01

Taking tiles

During the Factory Offer phase, take a sip each time you take a tile, for each tile of the same color.

Gameplay
02

Minus points

During the Scoring phase take a sip for each minus point you get.

Gameplay
03

The first vertical line

The first player to complete one vertical line, gives one shot to another player.

Gameplay
04

The first horizontal line

The first player to complete one horizontal line, gives one shot to another player.

Gameplay

Endgame

2 rules
05

Completed lines at game end

At the end of the game, give one shot to a player for each vertical and horizontal line you have completed.

Endgame
06

Completing a color

At the end of the game Scoring Phase, give three shots to a player for each color of which you have placed all 5 tiles on your wall.

Endgame

Why it works

Azul is easy to follow while you talk around the table. Taking tiles, losing points and completing lines give the drinking rules something concrete to work with.

Your table, your pace.
Skip any rule you don’t want to use. Alcohol isn’t required.
BoardSip

Drinking rules for the games you already play.

Your table, your pace.
Skip any rule you don’t want to use. Alcohol isn’t required.