Azul
Players take turns drafting colored tiles from suppliers to their player board to score points based on how they’ve placed their tiles to decorate the palace.
Drinking rules
Choose a category to find a rule.
Gameplay
4 rulesTaking tiles
During the Factory Offer phase, take a sip each time you take a tile, for each tile of the same color.
GameplayMinus points
During the Scoring phase take a sip for each minus point you get.
GameplayThe first vertical line
The first player to complete one vertical line, gives one shot to another player.
GameplayThe first horizontal line
The first player to complete one horizontal line, gives one shot to another player.
GameplayEndgame
2 rulesCompleted lines at game end
At the end of the game, give one shot to a player for each vertical and horizontal line you have completed.
EndgameCompleting a color
At the end of the game Scoring Phase, give three shots to a player for each color of which you have placed all 5 tiles on your wall.
EndgameWhy it works
Azul is easy to follow while you talk around the table. Taking tiles, losing points and completing lines give the drinking rules something concrete to work with.
Skip any rule you don’t want to use. Alcohol isn’t required.
