Dominion
Acquire the most valuable lands by building your deck with treasure and power cards.
Drinking rules
Choose a category to find a rule.
Gameplay
4 rulesAdding a Victory card
Whenever you add a Victory card to your deck, take a number of sips equal to the amount of Victory Points the card gives
GameplayAdding a Curse
Whenever you add a Curse to your deck, take a shot
GameplayBeing forced to trash a card
Whenever you are forced to trash a card, take a number of sips equal to the cost of the card.
GameplayEmptying a Supply Pile
Whenever a Supply Pile is emptied, the player who purchased the last card of the pile takes 1 sip, while every other player takes 1 shot.
GameplayPlaying cards
7 rulesPlaying Harbingers
Whenever you play more than 1 Harbinger in one turn, everyone else takes 1 sip for every Harbinger you play during your current turn, including those already played.
Playing cardsPlaying a Vassal
Whenever you play a Vassal, if the card discarded as a result of playing the Vassal is not an Action card, take a shot
Playing cardsPlaying a Bureaucrat
Whenever you play a Bureaucrat, take 2 sips for each player who reveals a hand with no Victory Cards
Playing cardsDiscarding for Militia
Whenever you are forced to discard cards due to a Militia card being played, take one sip per card Discarded
Playing cardsRevealing a Moat
Whenever you play an Attack card, take 2 sips for each opponent who reveals a Moat card.
Playing cardsThrone Room on Throne Room
Whenever you use a Throne Room on another Throne Room, everyone else take 1 shot
Playing cardsPlaying a Bandit
Whenever you play a Bandit, take 2 sips for each player who doesn’t trash a Treasure.
Playing cardsWhy it works
Your deck gives you plenty to react to: Victory cards, Curses and attacks from other players. The card-specific rules follow what you play, so the same cards are doing the work.
Skip any rule you don’t want to use. Alcohol isn’t required.
