Clue
Catch the culprit of a crime by identifying who did it, with what, and where.
Drinking rules
Find each rule below.
Gameplay
6 rulesRevealing a card
Whenever you are forced to reveal a card to another player, take 1 sip
GameplayBeing moved into a room
Whenever you are forced into another room by another player, take 2 sips
GameplayEnding a turn outside a room
Whenever you end your turn not inside a room, take 3 sips
GameplayAn unanswered CLUE question
Whenever you ask a CLUE question, and nobody shows you a card, take 1 shot
GameplaySeeing a familiar card
Whenever another player shows you a card you’ve already seen before, take 4 sips
GameplayUsing a secret passage
Whenever you use a secret passage, take 1 sip
GameplayWhy it works
Clue gives you time to talk while you work out what everyone knows. Revealed cards, unanswered questions and trips through the mansion give the drinking rules clear triggers.
Skip any rule you don’t want to use. Alcohol isn’t required.
