BOARD GAME

Terraforming Mars

Compete with rival CEOs to make Mars habitable and build your corporate empire.

Players
1–5
Time
2 h
Complexity
Medium
Official rules
Official rules ↗
BoardSip rules

Drinking rules

Choose a category to find a rule.

Gameplay

3 rules
01

Production Phase

At the start of each Production Phase, add up the values of all of your Production Tracks and give away half that many sips, distributed among the other players as you see fit

Gameplay
02

Raising Oxygen

Whenever you raise the Oxygen level, give away a number of sips equal to the new oxygen percentage, distributed among the other players as you see fit

Gameplay
03

Raising Temperature

Whenever you raise the Temperature, give away 1 sips per degree increased.

Gameplay

Tile Placement

5 rules
04

Placing an Ocean

Whenever you place an ocean tile, give away 1 shot.

Tile Placement
05

Placing a City

Whenever you place a City Tile, take 3 sips

Tile Placement
06

Placing Greenery

Whenever you place a Greenery Tile give away 3 sips

Tile Placement
07

A neighboring City

Whenever another player places a City Tile next to one of your Greenery Tiles, take 4 sips for each of your Greenery tiles adjacent to that City Tile.

Tile Placement
08

Placing a Special Tile

Whenever you place a Special Tile, give away 1 shot

Tile Placement

Projects, Milestones and Awards

3 rules
09

Buying a Standard Project

Whenever you purchase a Standard Project, drink 1 sip per MC paid divided by 4.

Projects, Milestones and Awards
10

Claiming a Milestone

Whenever you purchase a Milestone, drink 1 sip if you’re first, 3 if you’re second, and 5 if you’re third

Projects, Milestones and Awards
11

Unlocking an Award

Whenever you unlock an award, take 5 sips

Projects, Milestones and Awards

Playing and using cards

3 rules
12

Playing an event

Whenever you play an event card, everyone else takes 2 sips

Playing and using cards
13

Gaining a pet or microbe

Whenever you gain a pet or a microbe, give away 1 sip

Playing and using cards
14

Losing a pet or microbe

Whenever you lose a pet or a microbe take 1 sip

Playing and using cards

Resource production

2 rules
15

Decreasing production

Whenever you are forced to decrease any of your Production Tracks, take 1 sip per step reduced.

Resource production
16

Increasing production

Whenever you increase any of your Production Tracks, give away 1 sip per step increased.

Resource production

Why it works

Terraforming Mars gives you plenty of time to talk and plenty of ways to annoy your opponents. Building a city next to three of their Greeneries gets a little sweeter with a Cosmo.

Your table, your pace.
Skip any rule you don’t want to use. Alcohol isn’t required.
BoardSip

Drinking rules for the games you already play.

Your table, your pace.
Skip any rule you don’t want to use. Alcohol isn’t required.