BOARD GAME

Game of Thrones

Make alliances—and break them!—as you strive to both unite and conquer Westeros.

Players
3–6
Time
2–4 h
Complexity
Heavy
Official rules
Official rules ↗
BoardSip rules

Drinking rules

Choose a category to find a rule.

Gameplay

6 rules
01

Losing a unit

Everytime one of your units dies, take 1 sip per strength of the lost unit

Gameplay
02

Using the Messenger Raven

Once per round, the holder of the Messenger Raven may take 2 sips, to avoid taking 1 shot

Gameplay
03

Holding the Iron Throne

Once per round, the holder of the Iron Throne can give away 7 sips, distributed as the holder sees fit

Gameplay
04

The highest bid

Whenever you are the highest bidder using Power Tokens, give away sips equal to the difference between your bid and the lowest bidder’s bid

Gameplay
05

Wildlings grow stronger

Whenever the Wildings increase in power, everyone takes 1 sip

Gameplay
06

A Wildling Victory

Whenever there’s a Wilding Victory, everyone takes 3 sips

Gameplay

Influence & Supply

5 rules
07

Moving down an Influence Track

Whenever you move down on either influence track, take 1 sip per position moved

Influence & Supply
08

Gaining the Valyrian Steel Sword

Whenever you gain the Valyrian Steel Sword, give 1 shot to any other player

Influence & Supply
09

Losing a power token

Whenever you lose either the Valyrian Steel Sword, Iron Throne or Messenger Raven game piece, take 1 shot

Influence & Supply
10

Moving up the Supply Track

Whenever you move up on the Supply Track give away 1 sip per position moved

Influence & Supply
11

Moving down the Supply Track

Whenever you move down on the Supply Track, take 1 sip per position moved

Influence & Supply

Combat

7 rules
12

Losing control of an area

Whenever you lose control of an area, take 1 sip If that area had a Supply Icon printed on it, take 2 additional sips

If that area had a Power Icon printed on it, take 2 additional sips

If that area had a Castle, take 5 additional sips

If that area had a Fortress, finish your drink, then take 1 shot

Combat
13

Losing your Capitol

If you lose control of your Capitol take 2 shots

Combat
14

An unsuccessful attack

Whenever you unsuccessfully attack an area controlled by an enemy player, take 1 shot

Combat
15

Defeating a neutral castle

Whenever you defeat a non-player controlled castle, give away 2 sips to any other player

Combat
16

Supporting the winning side

Whenever you support another player in combat, and that player is victorious, both you and the player you supported take 1 sip in celebration

Combat
17

Supporting the losing side

Whenever you support another player in combat, and that player is not victorious, drink one sip for each unit on the losing side

Combat
18

Using the Valyrian Steel Sword

Whenever you use the power of the Valyrian Steel Sword, your opponent takes 1 shot

Combat

Why it works

The long playtime and all the table talk leave plenty of time to enjoy your drink. Bids, shifting influence and battles give the drinking rules something to follow.

Your table, your pace.
Skip any rule you don’t want to use. Alcohol isn’t required.
BoardSip

Drinking rules for the games you already play.

Your table, your pace.
Skip any rule you don’t want to use. Alcohol isn’t required.