Game of Thrones
Make alliances—and break them!—as you strive to both unite and conquer Westeros.
Drinking rules
Choose a category to find a rule.
Gameplay
6 rulesLosing a unit
Everytime one of your units dies, take 1 sip per strength of the lost unit
GameplayUsing the Messenger Raven
Once per round, the holder of the Messenger Raven may take 2 sips, to avoid taking 1 shot
GameplayHolding the Iron Throne
Once per round, the holder of the Iron Throne can give away 7 sips, distributed as the holder sees fit
GameplayThe highest bid
Whenever you are the highest bidder using Power Tokens, give away sips equal to the difference between your bid and the lowest bidder’s bid
GameplayWildlings grow stronger
Whenever the Wildings increase in power, everyone takes 1 sip
GameplayA Wildling Victory
Whenever there’s a Wilding Victory, everyone takes 3 sips
GameplayInfluence & Supply
5 rulesMoving down an Influence Track
Whenever you move down on either influence track, take 1 sip per position moved
Influence & SupplyGaining the Valyrian Steel Sword
Whenever you gain the Valyrian Steel Sword, give 1 shot to any other player
Influence & SupplyLosing a power token
Whenever you lose either the Valyrian Steel Sword, Iron Throne or Messenger Raven game piece, take 1 shot
Influence & SupplyMoving up the Supply Track
Whenever you move up on the Supply Track give away 1 sip per position moved
Influence & SupplyMoving down the Supply Track
Whenever you move down on the Supply Track, take 1 sip per position moved
Influence & SupplyCombat
7 rulesLosing control of an area
Whenever you lose control of an area, take 1 sip If that area had a Supply Icon printed on it, take 2 additional sips
If that area had a Power Icon printed on it, take 2 additional sips
If that area had a Castle, take 5 additional sips
If that area had a Fortress, finish your drink, then take 1 shot
CombatLosing your Capitol
If you lose control of your Capitol take 2 shots
CombatAn unsuccessful attack
Whenever you unsuccessfully attack an area controlled by an enemy player, take 1 shot
CombatDefeating a neutral castle
Whenever you defeat a non-player controlled castle, give away 2 sips to any other player
CombatSupporting the winning side
Whenever you support another player in combat, and that player is victorious, both you and the player you supported take 1 sip in celebration
CombatSupporting the losing side
Whenever you support another player in combat, and that player is not victorious, drink one sip for each unit on the losing side
CombatUsing the Valyrian Steel Sword
Whenever you use the power of the Valyrian Steel Sword, your opponent takes 1 shot
CombatWhy it works
The long playtime and all the table talk leave plenty of time to enjoy your drink. Bids, shifting influence and battles give the drinking rules something to follow.
Skip any rule you don’t want to use. Alcohol isn’t required.
